These are courses that help students connect to the profession and peers outside of Michigan Tech. Students in SFET, SFAT, and SFSD must take:
These travel opportunities are usually covered by the course fee, except for food. Faculty will arrange for travel, lodging and registration.
This is a theatre focused, regional festival with productions, workshops, and opportunities for students to present their work. At the festival the best presentations are selected for a variety of awards including full scholarships to the Kennedy Center National Festival where students get to do design intensives with broadway designers or USITT. Presentations also allow students to connect with potential employers, and some students have been offered job opportunities based on their work.
Course: THEA 2663/3663
When to take the class: Fall
When the conference is: Early January, usually before classes start.
This is a sound focused, regional conference and each year the mix of workshops is slightly different. It usually has lots of studio recording with some live sound, acoustics, film sound, and usually a few other topics. As part of the conference students will submit work to the mix competition which always has great prizes that have included microphones, headphones, software, acoustics products. It is usually a small pile of really great stuff.
As part of the trip we usually tour a regional production company and catch a show.
However, this conference will not count toward 3663 as the competition does not receive a rigorous review or presentation opportunity.
Central Region Audio Student Summit — Audio Aesthetics and Technology
Course: SND 2663 only
When to take the class: Spring
When the Conference is: Spring, usually in March
These opportunities all cost more than the course fee. They are exceptional opportunities, well worth the cost but require financial planning. With receipts you can be reimbursed up to the amount of your course fee for travel, lodging, and registration fees. All of the course fee is your money and we will work with you to keep the overall expenses as low as possible. You may not be reimbursed for any food related expenses.
These are the largest gatherings of audio professionals in the world. There are two each year, one in the US and one in Europe. The topics covered from the top experts are wider than you can imagine, even if you have been before. From low level engineering of new technologies, to studio recording sessions with top engineers, to mastering, to film sound, to video game sound. If it involves sound there will be multiple sessions with the most knowledgable and accomplished people in the world and probably exhibits from a several companies creating products.
WARNING – presentation registration is in the middle of the summer!!!
Course: SND 2663/3663
When to take the class: Fall (presentations must be ready the spring before you register for the class)
WARNING – conference presentation deadlines are in the middle of the summer!!!
When the Conference is: Fall, usually in October
This is the place to talk about theatre technology and design. Many manufactures are represented and there are full tracks of programming for each tech/design area, including engineering and architecture.
USITT – A Lifetime of Learning | United States Institute for Theatre Technology
Course: THEA 2663/3663
When to take the class: Spring
When the conference is: Spring, usually in or close to March
Sometimes students find important professional development opportunities outside of the normal department trips. In the past these have included film festivals and the Game Developers Conference. Students are encouraged to find activities that connect to their specific interests and the full value of the course fee will be available to reimburse for costs other than food.
Game Developers Conference (GDC)
A collection of videos demonstrating the various ways we can record audio using Rozsa 215, including Analog, and Digital signal flows, as well as Pro Tools, Console, Headphone Mixes.
WordPress does not support uploading AutoCAD files. To download the .DWG files for this project go to the VPA Facilities Google Drive in the folder “Rozsa 215 Recording Studio” or the multidrive (multidrive>vpa_audio> 2019 Spring>FA3662_Rozsa 215 Recording Studio Documentation)
There are many other opportunities to gain hands on experience in the audio and theater fields at Michigan Tech. For those looking to learn more about a specific field or wanting to work as part of a student team to run and operate a project, consider joining one of the various student orgs and enterprises on campus. Below are details on the orgs most related to our department with accompanying contact info to learn more.
Husky Game Development is a student-run organization focused on the development of video games. Joining the Husky Games Sound Team gives you the chance to work as the audio lead for one or multiple games. As a sound team member you can gain experience with recording, editing, music composition, and audio integration into video games.
General Meetings held Thursdays at 5pm in Fisher 135.
For more information contact Drew Stockero at atstocke@mtu.edu or email HGD management at hgdm-l@mtu.edu
https://www.huskygames.com/
Above the Bridge Records is a student run record label. Members take on projects brought to them by local musicians to work through the entire process of recording, mixing, and mastering.
Meetings Tuesdays at 5:30pm in Walker 212
For more information contact David Peterson at depeters@mtu.edu
WMTU 91.9fm is Michigan Tech’s very own college radio station. Joining WMTU general staff provides chances to gain experience in many different aspects of audio from radio, to commercial editing, to working on live events such as K-Fest.
Meetings Wednesdays at 6pm in the WMTU lounge (Wadsworth Basement)
For more information contact wmtu-gm@mtu.edu
SoundGirls is an all inclusive (men, women, non binary identifiers) organization about the promotion and empowerment of women and minorities in the audio field. Members of SoundGirls can gain experience through the workshops and projects put on by the organization. In future, SoundGirls plans to be bringing in guest speakers from different sectors of the audio industry to talk about their experiences.
Meetings are held monthly at the discretion of the org.
For more information contact Sarah Calvert at sjcalver@mtu.edu
USITT, or United States Institute for Theater Technology, is a national organization with both regional and school chapters aiming to connect young professionals and college students going into the theater or entertainment tech and design fields with each other and provide cool opportunities for students.
For more information contact Kent Cyr at kacyr@mtu.edu
CinOptic Communication and Media Enterprise works closely with clients to develop creative and effective communication strategies and products, specializing in video production, photography, and graphic design. Team members enjoy the support of a strong creative community, educational opportunities, and access to production resources.
For more information contact faculty advisor Erin Smith at ersmith@mtu.edu
Output Settings
Logic Pro X Output | Physical Output |
---|---|
1 | L |
2 | R |
3 | C |
4 | Sub |
5 | Rear L |
6 | Rear R |
Inputs
The SM7B is the Mic 1 input
The SE2200 is the Mic 2 input and needs phantom power (48V)
– To control gain and phantom power for both microphones you can open the Apogee Maestro app on the computer.
<– Apogee logo to look for
Other Toys
There is an M-Audio TriggerFinger Pro <– linked to manual
This room is operated by the RME Fireface UFX II. All of the routing happens on the RME TotalMix FX application on the 212 Computer.
ADAT Output | 212 Speaker Output | Logic Pro X Surround Output |
---|---|---|
1 | L | Output 15 |
2 | R | Output 16 |
3 | C | Output 17 |
4 | Sub | Output 18 |
5 | Side L | Output 19 |
6 | Side R | Output 20 |
7 | Rear R | Output 21 |
8 | Rear L | Output 22 |
Headphone Wall Jack | Room Headphone Jacks Patch | RME Outputs |
---|---|---|
A1 & A2 | A | PH 9/10 |
B1 & B2 | B | PH 11/12 |
Wall Patch | RME Input |
---|---|
1 | Mic 9 |
2 | Mic 10 |
3 | Mic 11 |
4 | Mic 12 |
*set gain in RME by clicking on the c-wrench icon
The clock subpatch works by reading in the information about whatever file was dragged into the first loop buffer. After reading in the length of the file, it adjusts the speed at which the phasor counts from 0 to 1. The phasor output is what acts as the universal clock for letting the rest of the patcher know where in the loop the playhead is.
The serial input subpatch allows the main patch to read in serial data from an external device. In the prototype build that device was an Arduino outputting acceleration data. Note that in Max when reading serial data you must get rid of the 13 and 10 numbers that appear before each data read.
The live record subpatch operates on a set threshold to know when to start and stop recording into a buffer. When recording begins the subpatch also marks the clock value so that the buffer can be played during the next cycle of the loop. This patch also remembers when it stops recording so that it can add a fade to the end of the recording.
The random player subpatch plays a sound from a group of files based upon a randomly generated number. Much like live record it also remembers when these sounds were triggered so that they are essentially added to the loop. Lastly a reverb plugin is in place that can have it’s setting adjusted through externally triggered “snapshots” of various reverb presets.
The fade subpatch is the simplest of the subpatches as it simply changes the output level of the loops based upon which input receives a bang.
Want to investigate further? Feel free to download this zip containing the Max patch and Arduino code used on the project.